About the project
A free adaptation of the 1922 film of the same name by Friedrich Wilhelm Murnau, based on Bram Stoker’s “Dracula”.
Hutter, a simple man and real estate employee in Wisborg, is sent to Transilvania to manage the sale of a handful of properties to Count Orlok. Leaving his beloved and grieving wife Ellen behind and under the care of his wealthy friend Harding and his sister, he departs to the very heart of the Carpathians.
After a long, dark journey that slowly soaks him into the disturbing traditions of those lands, he finally arrives to the Count’s castle.
During his stay, he will discover with horror Orlok is a demonic being, an ever thirsty vampire capable of destroying both his body and his soul.
As he tries to escape he will see the Count leave towards Wisborg searching for more lives to consume, specially his wife’s, Ellen. During hos desperate escape, Hutter ends up unconscious and badly wounded under the darken walls of the Castle.
Taken to a nearby convent suffering from fevers and deadly nightmares, little does he know as he recovers that Orlok, on board of the Empusa, travels through Europe spreading an unstoppable horror of death and disease. One by one the sailors on the ship perish under the shadow of the vampire with only the dark ocean as witness to their demise.
Barely recovered and desperate to arrive in Wisborg before the Count, Hutter will ride a horse to his homeland in a frantic race between life and death. After extreme hardship he at last arrives home to his beloved Ellen without suspecting Orlok has reached the city that very night.
With the break of dawn, the most prominent men in the city meet in the port grounds to investigate a ship arrived in the midst of darkness, with no notice or apparent crew to be seen.
Trying to unravel the mystery they inspect every room until the logbook is found. In its pages they glimpse the terrible happenings that took place in the ship, the plague spreading among the helpless sailors. Alarmed, they leave to warn everyone the black death has arrived in Wisborg boarding the ship. Only professor Bulwer and port worker Harding continue to read until they realize not only the plague threatens the city, but something way more terrible.
Caos and death extend through Wisborg as the infested rats that boarded the Empusa take over the streets. No one is safe. Meanwhile Orlok wanders the shade in Hutter’s home, waiting for the perfect chance to get the most precious of Wisborg’s treasures, the angelic Ellen, the purest and most radiant being. Light and darkness finally clash in an ultimate battle that will not only destroy Hutter’s life, but also the lives of his beloved wife and his small city.
“My aim is to recover Murnau’s vision of the legendary vampire, way more decadent, dark and horrifying than the latter ones Hollywood has popularized, that ended up turning such a terrible character into a noble dandy or even a romantic.
I also want to enhance the symbolic relationship the vampire has with insects and other blood-drawing animals like mosquitoes and leeches… as opposed to the classic bat, that will not appear in this piece ”.
Diego Olmos
REWARDS GALLERY
We know what a job well done entails and both the author and Spaceman Project are prepared. We love this medium and want to take it to another level where readers, authors, editors and booksellers are the protagonists. Therefore, we have taken small details into account and set a goal of raising an amount in keeping with what we offer.
A maximum period of 12 months is anticipated for the development of this work.
Finally, but no less important, all the illustrations presented in this campaign are provisional and are subject to modifications once the goal is reached and the work begins to be created. This will mainly only affect cover images, never the story and format of the work and the type of reward offered. Naturally, we are presenting a live project to be developed. Creativity has no limits and we are convinced that we should not stop improving, which is why we have a commitment to quality with our readers.
Updates (3)
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today
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2016-06-28
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2016-05-31
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2016-05-23
NOSFERATU: El origen del proyecto
Así empezó todo.
Vi Nosferatu con 9 o 10 años. La versión de Herzog. Fue la experiencia más terrorífica que había vivido en un cine. La semilla quedo plantada.
Años después, cuando descubrí que era una adaptación de un film alemán, mudo y de culto, no me detuve hasta que pude verla. Las raíces crecieron y se hicieron fuertes.
Hace un par de años, cuando por fin me decidí a adaptar esta maravilla de película y tuve claro en mente la atmósfera que quería conseguir, comencé con las pruebas buscando un acabado gráfico nuevo que pudiera transmitir las sensaciones que me causo Nosferatu.
Lo que os muestro es el proceso que seguí hasta dar con ello.
Comencé, como era de esperar, diseñando a nuestro monstruo protagonista.
Un simple encaje a lápiz que, como pasa cuando tienes una idea muy clara de lo que quieres, surgió sobre el papel de manera natural, orgánica, concreta, sin necesidad de buscar mucho más. Ya estaba aquí.
Tras escanear el dibujo, inicié el proceso de "entintado", concretando el dibujo y dejándolo listo para el siguiente paso. También empecé a jugar con las texturas que quería aplicar a la imagen.
El siguiente paso fue el trabajo de grises, iluminación y volumen. Y, con la magia que caracteriza a esto del dibujo, apareció ante mi lo que me había corrido por dentro desde niño. El proceso funcionaba. La atmósfera era esa. Lo tenía.
Estuve dándole vueltas un tiempo a si era conveniente aplicar color o dejarlo en grises. Finalmente me decidí a hacer una prueba y me gusto el resultado. Era más suave, quizá, pero aportaba cosas que enriquecían el conjunto. Por suerte, Spaceman me dio la opción de publicar las dos versiones, así que no hay dilema. Me gustan las dos, que cada uno se deje llevar por la impresión que le causo, de niño o adulto, la primera vez que vieron a Nosferatu.
Diego Olmos
Read more
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18th May 2016
Project launch